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AI Insights · Timothy · January 2022

Top 5 Otome Games in South Africa: Q4 2021 Performance Review

Discover the performance trends of the top 5 Otome games in South Africa during Q4 2021, including downloads, revenue, and active user metrics.

Top 5 Otome Games in South Africa: Q4 2021 Performance Review

In the fourth quarter of 2021, the Otome game genre saw varied performance metrics on a unified platform in South Africa. Here’s a detailed look at the top 5 Otome games during this period, based on data from Sensor Tower.

Love Story ® Romance Games from Webelinx Games showed an interesting trend in weekly downloads, starting at around 512 in late September and peaking at 1.4K in the first week of November. This was followed by a gradual decline, ending the year with 858 downloads in the last week of December. The app's weekly revenue displayed fluctuations, peaking at approximately $116 in late October and experiencing a significant drop to $12 by the end of December. Weekly active users saw a high of 2.4K in mid-October, with a slight decline to 1.7K by year-end.

Dangerous Fellows:Otome Dating by StoryTaco.inc had a steady download rate, starting at 318 and reaching a peak of 425 in late October. The app’s weekly revenue was highest at $158 in early October but dropped significantly to single digits by the end of the quarter. Active users showed a slight increase, from 559 in late September to 723 in late October, before stabilizing around 565 in December.

Obey Me! Anime Otome Sim Game by NTT SOLMARE CORPORATION saw consistent growth in weekly downloads, beginning at 246 in late September and steadily rising to 401 by the end of December. Weekly revenue peaked at $293 in late October but then experienced a gradual decline, ending the year at $38. Active users increased from 947 in late September to 1.1K by the end of December, indicating a growing user base.

Blood Kiss : Vampire story also from StoryTaco.inc, experienced varied download rates, peaking at 366 in early November before fluctuating and ending at 102 in the last week of December. Revenue trends showed a peak of $77 in late September, followed by a decline and minor fluctuations, ending the year at $19. Active users displayed an initial increase, peaking at 803 in early December, before slightly dropping to 658 by year-end.

My Candy Love : Otome Sim Game from Beemoov Games maintained a relatively steady download rate, starting at 140 in late September and peaking at 195 in early December. Revenue remained consistently low, with a peak of $14 in the last week of December. The app’s active users saw a gradual increase from 523 in late September to 831 by late December.

These insights are based on Sensor Tower data, offering a comprehensive view of the performance trends of these popular Otome games. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022